EFX: Evaluation support for FAIR and X4L Projects
| EFX Project Home
| Toolkit Home | FAQ |
General Links | Contact
|
Project Logic
Articulating and documenting the 'logic' of your project
The aim of this section of the EFX web Toolkit is to provide enough of a
description of our approach to understanding implicit theories of change to
allow project teams to carry out their own exercise in 'surfacing'
the assumptions embedded in their own work. More detail will be found in the
EDNER Project Issue Paper 7.
The point of carrying out such an exercise is to reveal such assumptions,
so that differences within and around the project team can be aired, consensus
improved and the internal logic of the project enhanced. The approach described
here builds on the work of John Nash (Stanford Learning Lab), Leo Plugge and
Anneke Eurelings (until recently at the University of Maastricht), and Helge
Stromdahl (Royal Institute of Technology, Stockholm) who are among the first
people we know to have tried out 'theory-based evaluation' or
'theory-anchored evaluation' in the field of learning technologies
(see Nash et al, 2000; Stromdahl & Langerth-Zetterman, 2001 - references
are on the General Links page).
Surfacing a project's theory of change involves the following steps:
- Each member of the project team (and ideally each important stakeholder)
should write down their vision of the project's 'outcome of
interest'. One way to do this is to get each person to write a document
in response to a 'History of the Future' Exercise.
- Copies of the documents thus produced should be given to all members of
the project team (and ideally each important stakeholder) and a meeting
held to identify common elements, identify key differences and work towards
consensus about a definition of the main outcome or outcomes of interest.
This should be written down.
- At the same or a later meeting, project team members and stakeholders
- usually with the aid of a facilitator - should try to create a logic
map of the project's theory of change. (For more about how to use
logic models to help a project tell its story about change see McLaughlin
& Jordan, 1998.) An example of a project logic map is given in Figure
1
- The logic map in Figure 1 consists of project outputs (ellipses, given
on the right of the map), project activities or inputs (rectangles, given
on the left of the map) and intermediate goals (rounded rectangles, in the
centre of the map). The definition of the project outcomes begins (and often
ends) with agreement about the main outcome(s) of interest. The inputs are
the 'big ideas' brought together at the outset of the project.
They may reflect resources and activities in the real world or theoretical
constructs. The intermediate goals represent states of affairs that bridge
between inputs and outputs. Their creation may well be the principal work
of the project.
- Once an agreed project logic map has been produced, explain the directed
links between the inputs and the intermediate goals and between the intermediate
goals and the outputs. (It may help to number these links on the map and
write paragraphs about each link in an accompanying document.) The work
involved in explaining these links is what 'brings to the surface'
the project's implicit theory of change.
Over a period, revisit the map, adding detail as appropriate and amending
elements in light of experience, changing circumstances etc. Be sure to retain
a copy of each main version of the map and its accompanying documentation.
